Photo - Computer game real time strategy
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Computer game real time strategy

Russia, Moscow region
Market: Internet and IT
Stage of the project: Prototype or product is ready

Date of last change: 15.10.2019
Min investment
$  100.000
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Total required
$ 1.500.000
Rating
equalizer 152 из 1000
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Idea

The “The Battle” project is a classic RTS. At the moment, the RTS market has low competition, as the main developers do not release classic projects, but develop their own genre. This is due to the fact that the current audience of the gaming industry has specific consumer requirements, but the classics of the genre are always in demand. Our project can combine the classics and requirements of our target audience.

Current Status

Ready prototype

Market

Our target audience is men 25-45 years old, fans of strategic and hardcore games

Problem or Opportunity

There is no funding for product development and promotion.

Solution (product or service)

The “The Battle” project is a classic RTS. At the moment, the RTS market has low competition, as the main developers do not release classic projects, but develop their own genre. This is due to the fact that the current audience of the gaming industry has specific consumer requirements, but the classics of the genre are always in demand. Our project can combine the classics and requirements of our target audience.

The main advantages of the project:
The company, the storyline - filing with the help of animated videos and comics - this is interesting for players by the Researchers psychotype. The storyline immerses the player in the world and introduces the universe. Each faction has its own separate plot, where the path from sources to power will be told.
Own unique world - the action of the game takes place in a fictional world in which the basic laws of Earth’s physics operate, but at the same time, mankind has taken a different path of development.
Factions - each faction is unique, each faction has its own battle tactics, its pros and cons, as well as completely unique units.
Heroes are unique units of each faction, have abilities that improve tactics of battle.
MOBA RTS - there were attempts to make competitive RTS in session, but the market was not ready for them, in those years MMOs with a long gaming session were considered “unicorns”. Now such a game will be perceived very well, since the bulk of mass PC games are just built for the competitive part. In fact, the project will have no analogues in this component and we will get MOBA RTS, which we can guarantee our success and always do monetization on a generic generic.
Unique ranked battles -
Tactical battles - the battle is based on the principle of “Stone, scissors, paper”, in which each type of troops has unique abilities that allow it to counter another type of troops. This type of battle provides a guarantee that players will be interested in conducting fights in competitive mode.
Graphics and detailing - the game is being developed on the latest Unity 3D engine, which will make the picture as enjoyable and as detailed as possible, which modern graphomaniacs love so much.
Based on the above, there is great reason to believe that such a game will get its own CA in any case, even if the player is not interested in the ENT and the plot, they will be interested in the competitive part. As practice has shown, almost all genres of games have their own MOBA-version and it is always very well perceived by the consumer. The MOBA games market currently covers the largest segment of all games. There is no such thing in RTS yet and it is possible to create the first project of its kind. The main emphasis in this format will be put on a short session and the correct automatic system for selecting opponents, so that each player has an approximate ratio of wins of 50 to 50.

Competitors

Comparison with competitors:
Classic RTS - Age of Empires, Cossacks and others. The game will have a similar gameplay, which will make it possible to claim the target audience of these games.
Series Total War - currently produces quite successful games in its genre. Like TW, we will have tactical combat based on the same principle, as well as having studied the experience of one of the successful games of the Warhammer series, we will also have unique factions with a full set of unique units.
Warcraft 3 and Starcraft 2 - we have a number of matches in the gameplay

Advantages or differentiators

We do not give the player a nation with ready-made units, we give the player weapons and armor so that he could gather the army of his dreams for his skills and tactics.
Our system includes the creation of units from different combinations of weapons, armor and unique items. This system has never been used in competitive Real time strategy games.
Limitation on the combination of items will not be nearly, the maximum is those that will not allow modelling, for example, to give three sword to one Unit. The System allows maximum flexibility to create and equip the army of the available resources and the necessary tactics of the player. Each item changes the characteristics of the unit, add to him unique abilities and change his AI.
All buildings involved in the designer are divided into two types (gunsmith, defense master, livestock breeder, gunner, etc.) and production buildings (Recruit training center, Сloning center, etc.). Player creates objects in inventory buildings: (weapons, armor, accessories, vehicles, etc.) After creating items, they are sent to Production Buildings, there is an example in the gaming industry with a similar implementation Knights and Merchants: The Shattered Kingdom/ Stronghold Crusader. Following the example of this game, items are managed. In the production building, the player independently chooses from the items that were delivered to him, than to arm the future unit or their group.

Money will be spent on

Product Development and Promotion

Offer for investor

Dear investor,
We are a young indie game dev studio working on The Battle. At the moment, our project is at the pre-alpha version stage. There is a demo version of the game (build), which we can send for review if you have a certain interest in the project.
For an initial understanding of the project, we will send you a Presentation, a Business plan and a link to the Project Website.
If you are interested in the project, please respond with a return letter, or call the phone number below.
Best Regards, The Battle Project Team

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Photo 1 - Computer game real time strategy

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Idea
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Finance
Invested in previous rounds, $
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Money will be spent on
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